This blog will cover my W.I.P. of: graphic design, 3D, digital coloring, character design, and animatics just to name a few. These are methods that I’ve learned, picked up or stumbled upon throughout my career. They are, by no means, the only way of achieving these results.

Wednesday, April 1, 2009

Robo Cop 4


Finally, I got around to completing Robo's UVW layout. From reading about normal mapping, they say your not supposed to lay flipped UVWs on top one another. Doing so would cause undesirable looking results. So, I had to cram. Granted, there are some areas of the model that shouldn't be effected (under areas of his armor, eyeballs, bottom of feet, and so on.). So I did lay those on top one another.

Final poly(tri) count 9984. I added a few more details to armor and his gun. Now, onto texturing.

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