This blog will cover my W.I.P. of: graphic design, 3D, digital coloring, character design, and animatics just to name a few. These are methods that I’ve learned, picked up or stumbled upon throughout my career. They are, by no means, the only way of achieving these results.

Thursday, February 19, 2009

Robo Cop 3


Poly count
Overall:
9952
Robo: 9432
Gun: 520

So I finally built the gun and optimized Robo. I’ll probably be able to get rid of a few more polys after I merge the two halves of Robo.


I actually built the gun as a medium poly cage first. I'll go back to both the medium res versions of the gun and Robo and continue with additional edge-looping and add a (turbo in max) smooth. Depending on how it goes I may try a bump-to-normal map conversion for the gun. Now, onto UV unwrapping. How fun.

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