
Poly count
Overall: 9952
Robo: 9432
Gun: 520
So I finally built the gun and optimized Robo. I’ll probably be able to get rid of a few more polys after I merge the two halves of Robo.




I actually built the gun as a medium poly cage first. I'll go back to both the medium res versions of the gun and Robo and continue with additional edge-looping and add a (turbo in max) smooth. Depending on how it goes I may try a bump-to-normal map conversion for the gun. Now, onto UV unwrapping. How fun.