This blog will cover my W.I.P. of: graphic design, 3D, digital coloring, character design, and animatics just to name a few. These are methods that I’ve learned, picked up or stumbled upon throughout my career. They are, by no means, the only way of achieving these results.

Tuesday, February 10, 2009

Robo Cop 2


Here's the lower half and legs of Robo. I still have to go back and add a neck piece and take care of the head. Once I get rid of those extra polys, I'll know what I have to play with: Either adding more polys or deleting some. Probably the latter.

Friday, February 6, 2009

Robo Cop 1

I’m creating this character model using 3ds Max. My initial plan was to do a high res version of Robo, but I decided to make a next gen game model instead. So I’m limiting myself to somewhere between 8500 and 10000 polys. As you may have noticed in the screen shot; I have alraedy past that mark, since I started off doing a high res version. I'll correct this. Also, the total poly-count will possibly include his gun. If anyone knows, I believe any main accessory (his gun) needs to be included in the poly-count, right? I’m debating on if I will modify his right leg to be able to open for gun storage like in the movies.

Here you can see the head and upper body. Since the head was started as a high poly model, it shows polys inside the helmet created with a shell modifier. I’ll go in a remove the excess polys.