This blog will cover my W.I.P. of: graphic design, 3D, digital coloring, character design, and animatics just to name a few. These are methods that I’ve learned, picked up or stumbled upon throughout my career. They are, by no means, the only way of achieving these results.

Wednesday, June 17, 2009

Robo Cop 7


I wasn’t going to make a post at this point, but I did to show my friend Marife (an awesome digital artist http://marifealbay.com/ ) my most up to date progress. I'm still working on it. I basically have the model and color texture done. I need to make my other maps (Spec, Spec color, norm,)


This has been a learning process for me. I’ve never really textured metal to this degree before. I started taking out a lot of highlights I’m used to putting in. I felt they tend to be too much since the material itself has a shiny surface and highlights on a metal surface should look natural when the character moves. I still need to go back and tone down some more of the highlights.


Also, I realize that most texture artist will tell you to dirty up your textures by adding ware and tare, and anything else that will add realism to the model. But, for this Robo, I wanted him to look clean and new. I may go ahead after this is done and make an alternate version. I am also planning on rigging Robo with a Biped from Max so that he can be posed for display purposes.